Struct FisheyeUndistortionJob
Implements
IJobParallelFor
Assembly: YVR.Enterprise.Runtime.dll
Syntax
[BurstCompile]
public struct FisheyeUndistortionJob : IJobParallelFor
Fields
dstRgb
Declaration
[WriteOnly]
public NativeArray<byte> dstRgb
Field Value
| Type |
Description |
| NativeArray<byte> |
|
height
Declaration
Field Value
mapX
Declaration
[ReadOnly]
public NativeArray<float> mapX
Field Value
| Type |
Description |
| NativeArray<float> |
|
mapY
Declaration
[ReadOnly]
public NativeArray<float> mapY
Field Value
| Type |
Description |
| NativeArray<float> |
|
srcRgb
Declaration
[ReadOnly]
public NativeArray<byte> srcRgb
Field Value
| Type |
Description |
| NativeArray<byte> |
|
width
Declaration
Field Value
Methods
Execute(int)
Implement this method to perform work against a specific iteration index.
Declaration
public void Execute(int index)
Parameters
| Type |
Name |
Description |
| int |
index |
The index of the Parallel for loop at which to perform work.
|
Implements
Unity.Jobs.IJobParallelFor